Self Harm Games
Tap spacebar a fast as you can. | |
Self harmThe game design for self harm definitely falls short of a number of features. We'd surely like to do a lot more damage rather than just tap at the space bar, watch blood spatter all over that I can't even see the damage am inflicting on the hand. The worded ratings don't really help as we all know those have just been fixed to pop out at particular intervals based on the damage inflicted. The countdown timer is also a definite no as we would surely have a lot more time when we're locked in our rooms and inflicting as much damage as we want. There's no point trying to tell me that I only have twenty five seconds to inflict as much damage to my arm as the space bar will allow me to. I should at least not feel that I'm being limited in how much fun I can have with my hand. In a way, the timing can be understood since this is a game and they makers of the game were trying to pose it as a challenge on how long it would take to inflict self damage to the hand but I believe that it could have been done in a much better way. The makers of the game were quite creative by integrating the song 'I write sins not tragedies' by Panic at the disco. It definitely fits in well with the self damage that is at hand. They however do not play the entire song. It's an extracted part of the song and the lyrics are quite perfect for this session. The extracted part is; 'I chime in with haven't you people ever heard of closing the goddamn door?! No, it's much better to face these kinds of things with a sense of poise and rationality'. Nothing says it a lot better than the extracted lyrics of the song. The loading time of the game is quite fast, which is in line with the graphics of the game as there aren't any heavy graphics in the game interface. There is also the issue of the blood spattering all over the screen which is somehow okay and in a way it's not okay. It could have been better if we could see the damage inflicted so as to get a glimpse of what to expect in reality. All in all, the game creativity is commendable but as always, there is always room for improvement. |
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